AI Insights · Timothy · April 2022
Top 5 3D Cartoon Games in Ireland Q1 2022
Explore the performance trends of the top 5 3D cartoon games in Ireland during Q1 2022, covering weekly downloads, revenue, and active users.
During the first quarter of 2022, the top 5 3D cartoon games in Ireland showed varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at the metrics for each game, based on data from Sensor Tower.
Subway Surfers experienced a notable peak in weekly revenue, reaching approximately $1.1K in the final week of March. Weekly downloads also saw an upward trend, starting at 7.5K in late December and ending at 6.8K by the end of March. Active users remained relatively stable, fluctuating around the 70K mark, with a slight increase towards the end of the quarter, peaking at 74.9K.
Fishdom demonstrated consistent weekly revenue, maintaining figures around $12K to $16K throughout the quarter. Downloads showed a steady increase, particularly in March, where they peaked at around 5K. Active users also rose during this period, starting at 16.1K at the end of December and reaching 18.9K by the third week of March.
Rec Room: Play with Friends had varied revenue trends, with a notable increase to $309 in late February. Weekly downloads fluctuated, starting at 3.4K in late December and stabilizing around 2.5K by the end of March. The active user base showed a general upward trend, growing from 5.3K at the end of December to around 5.1K by mid-March.
Project Makeover generated consistent weekly revenue, averaging around $6K to $7K, with minor fluctuations. Downloads, however, saw a downward trend, starting at 3.7K in late December and dropping to around 941 by the end of March. Active users also saw a slight decline, starting at 17.6K and ending at 13.6K by the end of March.
Clash Royale showed strong weekly revenue, with notable peaks reaching up to $14.8K in early January. Weekly downloads remained relatively stable, fluctuating between 1.6K and 2.4K. The active user base was impressively high, consistently staying above 113K and peaking at 120K in the final week of March.
These insights reflect the dynamic nature of the mobile gaming market in Ireland. For more detailed analysis and additional insights, visit Sensor Tower.